Solitaire Game Descriptions
- Klondike
is almost certainly the most famous type of solitaire, but is probably not
the most mentally challenging. To give strategy a bigger role, this implementation
has a deck display option which will list the upcoming cards in the deck (after
the initial pass through it). This will enable planning to obtain the optimal
deck order in the subsequent pass. Other options are available which alter
the difficulty of the game. (Klondike Instructions)
- FreeCell
has probably become at least the second most popular type of solitaire since
its inclusion in Win95. Even though FreeCell requires considerable strategy,
winning is still quite common for experienced players. The frequency of victory
can be decreased (or increased), by setting the game's options appropriately.
The most notable variation is in the number of free cells, which can range
from one to eight. (FreeCell Instructions)
- Canfield
is a classic variation of solitaire which originated in an upstate New York
casino in the 1890s. Gamblers paid $50 per game and received back $5 for every
card they moved to the suit stacks. As you would expect, the rules were designed
so that players would remove, on average, fewer than the ten cards needed
to break even. Removing all cards and attaining victory is quite rare, but
can be made somewhat more common by using easier options.
(Canfield Instructions)
- Golf
is a fast-moving game which has nothing to do with its title besides some
of the terminology it uses. The quick pace of Golf facilitates playing several
games in succession, with each game considered a "hole", and the total number
of cards remaining compared to "par". The objective of Golf solitaire is to
put all the cards in the layout in a single pile instead of placing the deck
in four suit stacks. (Golf Instructions)
- Pyramid
has the objective of eliminating the entire deck by finding pairs of cards
which total thirteen (Kings are eliminated singly). At the start of the game,
only the cards in bottom row of the pyramid are available. The other rows
in the pyramid become accessible as the cards below them are removed.
(Pyramid Instructions)
- Spider
is a challenging (and time-consuming) game using two decks which was supposedly
the favorite solitaire of FDR. While Spider has the usual objective of arranging
all suits in order, Spider does not provide a stack for each suit to be assembled
in. Instead, the suits must be ordered in the building stacks and are then
moved to a discard pile. The game is won when all cards in both decks are
in the discard pile. Stacks in Spider can be built with any suit, but multiple
cards moved between stacks must all have the same suit. Several non-standard
options have been implemented to make the game less daunting for beginners.
(Spider Instructions)
- Clock
is an ideal game to play when you do not want an exceptionally strenuous mental
workout. The game is entirely deterministic, meaning that there is only one
possible move that can be made at all stages of play. If this is still too
arduous, it is possible to make that move (and finish the game) automatically.
(Clock Instructions)
- Calculation
has the usual goal of arranging the entire contents of the deck in four stacks
of thirteen cards, but the suits of the cards in these stacks is irrelevant.
Instead, the four stacks accept cards whose ranks differ by a specified interval.
Even though the computer calculates the accepted sequences of cards, the game
is still extremely challenging. (Calculation Instructions)
- Shamrocks
has the most building stacks (18) and the most generous building rules of
any game on the site. To counter these advantages, the stacks cannot accept
more than three cards and become unusable once all cards have been removed.
(Shamrocks Instructions)
- Scorpion
allows cards other than kings can be moved to only one location, but the game
is less mechanical and more challenging than it would appear. The Scorpion
layout has two areas which represent the body and tail of a scorpion. When
an impasse is reached, the stack representing the "tail" of the scorpion is
moved to the building stacks. This will hopefully end the deadlock.
(Scorpion Instructions)
- King Albert
is named after the Belgian monarch during World War I and is another "FreeCell
without free cells" variation. It is necessary to obtain a free space by removing
all cards from a stack. To facilitate creation of empty spaces, seven cards
are available (representing King Albert's reserve army) which can be moved
to a building stack when the time is opportune.
(King Albert Instructions)
- Yukon
begins with the same layout as Klondike, but the remaining 24 cards are placed
face up on the stacks instead of being cycled through 3 cards at a time. Yukon
has the most liberal card moving rules of any game on this site. Not only
can an unlimited number of cards be moved at a time, the transferred cards
do not even need to be in order. (Yukon Instructions)
- Beleaguered
Castle has the the objective of eroding away the contents of the
"wall" stacks by placing their contents in the suit stacks in the middle.
Despite the different layout, Beleagured Castle can be viewed as "Free Cell
without free cells." To compensate (partially) for this lack, stacks do not
need to have alternating colors and the aces are removed before the start
of the game. (Beleaguered Castle Instructions)
- Flower
Garden has a layout consisting of six columns which represent the
"garden". The 16 cards outside the garden compose the "bouquet" and are used
to build the columns as needed. (Flower
Garden Instructions)